Ratings and Reviews SDK for Godot (version 1.0.1)
General
RuStore In-app Review SDK prompts the user to rate your app and leave feedback on RuStore without exiting the app.
Rating and feedback user scenarios may be run at any time throughout the user’s path in your app. The user can rate your app from 1 to 5 and leave feedback. Feedback is optional.
Implementation example
Check out the application example to learn how to properly integrate the Feedback SDK.
User scenario example
Prerequisites
For rating and feedback SDK to operate correctly, the following conditions need to be met:
- Android 8.0 or later
- The current version of RuStore is installed on the user's device
- User is authorized in RuStore
-
App mus be published in RuStore
When to ask for feedback
Use the tips below to decide when to ask the user to rate and leave feedback: (See below
-
Start the process once the user has been using your app for long enough.
-
Avoid starting it too often as this will impair your app’s user experience and limit the use or SDK ratings.
-
Avoid using calls to action like “Rate App” button as the user could have already reached the process starting limit.
-
Your app should not ask the user any questions before the start or while the process is running, including their opinion (“Do you like the app?”) or predictive questions (“Would you give this app 5 stars?”).
Design recommendations
Use the tips below to decide how to integrate the process:
-
Display the process as is, without any intervention or modification of existing design, including size, opacity, shape and other properties.
-
Add nothing on top or on sides of the process.
-
The process should open on top of all layers. Don’t close the process after starting. The process will close by itself after an express action by the user.
Connecting to the project
- Copy the plugin projects from the official RuStore repository into the GitFlic directory.
- Open the Android project from the
godot_plugin_librariesfolder in your IDE. - Move the
godot-lib.xxx.yyy.template_release.aarpackage togodot_plugin_libraries / libs, where xxx.yyy is the version of your Godot Engine. - Build the project via
gradle assemblecommand.
If the build is successful, files will be created in godot_example / android / plugins:
- RuStoreGodotReview.gdap
- RuStoreGodotReview.aar
- RuStoreGodotCore.gdap
- RuStoreGodotCore.aar
Note that the plugin libraries must be built for your version of the Godot engine.
-
Copy the contents of
godot_example/android/pluginstoyour_project/android/plugins. -
Check the
Ru Store Godot ReviewandRu Store Godot Coreplugins in thePluginslist in Android build preset.
Working with user ratings
Getting started with user ratings
To work with evaluations, you need to create an instance of RuStoreGodotReviewManager.
Initialisation
var _review_client: RuStoreGodotReviewManager = null
func _ready:
_review_client = RuStoreGodotReviewManager.get_instance()
Preparing to request an app rating
Callrequest_review_flow in advance before calling launch_review_flow, to prepare necessary information to display. ReviewInfo has a lifetime — about five minutes.
You must subscribe to events once before using this method:
on_request_review_flow_success;on_request_review_flow_failure.
func _ready():
# Initialization of _review_client
_review_client.on_request_review_flow_success.connect(_on_request_review_flow_success)
_review_clientt.on_request_review_flow_failure.connect(_on_request_review_flow_failure)
func _on_request_review_flow_success():
pass
func _on_request_review_flow_failure(error: RuStoreError):
pass
_review_client.request_review_flow()
The on_request_review_flow_failure callback returns RuStoreError with error information. The error structure of RuStoreError is described in Error Handling.
Triggering the in-app rating flow
To run the feedback form in your app, call thelaunch_review_flow method using the previously obtained ReviewInfo.
You must subscribe to events once before using this method:
on_request_review_flow_success;on_request_review_flow_failure.
func _ready():
# Initialization of _review_client
_review_client.on_launch_review_flow_success.connect(_on_launch_review_flow_success)
_review_client.on_launch_review_flow_failure.connect(_on_launch_review_flow_failure)
func _on_launch_review_flow_success():
pass
func _on_launch_review_flow_failure(error: RuStoreError):
pass
_review_client.launch_review_flow()
on_launch_review_flow_success or on_launch_review_flow_failure to proceed with the application.
The on_launch_review_flow_failure callback returns RuStoreError with error information. The error structure of RuStoreError is described in Error Handling.
Success or Failure), it is not recommended to display any additional forms related to assessment and feedback.
If called frequently, launch_review_flow will not display the feedback window to the user, as the allowed display is regulated by RuStore.
Handling errors
The errors that occur can be retrieved in the events*_failure.
Error structure
class_name RuStoreError extends Object
var description: String
func _init(json: String = ""):
if json == "":
description = ""
else:
var obj = JSON.parse_string(json)
description = obj["detailMessage"]
description– error description.
Error list
RuStoreNotInstalledException— RuStore is not installed on the user's device;RuStoreOutdatedException— RuStore version installed on the user's device does not support this SDK;RuStoreUserUnauthorizedException— user is not authorized in RuStore;RuStoreRequestLimitReached— not enough time has passed since the process was last shown;RuStoreReviewExists— this user has already rated your app;RuStoreInvalidReviewInfo— problems withReviewInfo;RuStoreException— basic RuStore error from which other errors are inherited.